![]() When people criticize Sakuraba's work in the Tales series, they tend to note how similar each soundtrack sounds to the next. Regardless, the Xillia soundtrack carries a decidedly Asian flair with it, which is refreshing. The rest don't particularly stick out except for Sharilton. The town themes aren't bad, but Hamil and Nia Khera sound too similar and Kanbalar is awfully grating after a minute. Still, as I said, he rarely gets battle themes wrong. Milla's battle themes are often regarded as high points of the soundtrack, and I'd have to agree. ![]() Xillia's music in general is a lot more enjoyable, even though the map themes are heard far too often. The most glaring music example is the infamous "three-note dungeon:" As a result, both the music and the anime scenes took a hit in quality. While the staff of Team Destiny handled the engine and gameplay, Sakuraba and Production IG were put on the project immediately after Vesperia. ![]() It has loads of battle themes!Ībout his more recent work: Graces, all in all, appears to have been rushed quite a bit. For me, he usually has a couple of standout tracks (typically map themes and battle themes) and the rest are good or unremarkable.Īctually, I find Destiny 2's soundtrack to be consistently well-done, but many people have not played that. I don't think he necessarily "peaked" at Symphonia/Abyss, as he always produces, in my opinion, average-quality soundtracks for the Tales series. I didn't even know that he composed the soundtrack for Eternal Sonata which is easily one of my favourite video games of all time. I'd like to get a proper discussion going on about his musical style and if you guys think he peaked at Symphonia/Abyss or anything like that. I pretty much only remember one track for Graces and don't even get me started on the field music that's used in Xillia. Don't get me wrong, the games still have pretty good tunes but nothing with an overly memorable melody that just stays in your head for years on end. I feel, however, that his work has slipped a lot in recent years with Graces and Xillia. For many years, he has been one of the biggest reasons I've played the Tales games because I feel that music plays a huge role in videogames as an artistic medium and some of his works from those game made the immersion just that much greater. To me, his best work was in Tales of the Abyss (Meaning of Birth.oh man, that's a beautiful piece) and Symphonia (there's just so many pieces to pick from there). ![]() Along with Nobuo Uematsu of Final Fantasy fame, he is easily one of my favourite video game composers. His work in series such as Star Ocean, Golden Sun, and most importantly, the Tales series has played a huge part in my childhood and appreciation for JRPG OSTs. Eternal Sonata was generally well received as it earned a 79.80% from Gamerankings.Let's just say that I'm a HUGE fan of Motoi Sakuraba. The game's soundtrack is quite stunning, as a lot of the music in the game is some of Chopin's own work. Eternal Sonata was released in Japan on June 14, 2007, in North America on Septemand in Europe on October 19, 2007. The events in the dream reflect specific events in Chopin's life. The game's world is actually a dream that Chopin has during his final hours. One interesting gameplay element in the game it has co-operative play in battles, just like Tales of Vesperia and Tales of Symphonia. The game has a fairly unique timed turn based battle system with up to three player characters on the screen at any given time. The game is incredibly unique as the game's story focuses on a Polish romantic Pianist and Composer Frederic Chopin who fell victim to Tuberculosis at the age of 39. Eternal Sonata is a console RPG developed by Tri-Crescendo and published by Bandai Namco for the Xbox 360 and later for the Playstation 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |